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Overgrwoth Custom Weapon Shading

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Re: Overgrwoth Custom Weapon Shading

Postby Blendahead » Thu Nov 24, 2016 3:29 pm

Yeah i changed it to a tangent map
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Re: Overgrwoth Custom Weapon Shading

Postby Silverfish » Sat Nov 26, 2016 7:42 pm

I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this:
Code: Select all
<?xml version="1.0" ?>
<Object>
   <Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model>
   <ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap>
   <NormalMap>Data/Textures/blank_TS_white_n.tga</NormalMap>
   <SharpnessMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_shrp.dds</SharpnessMap>
   <ShaderName>cubemap</ShaderName>
</Object>

Would you like to send me your tangent space normal map so I can take a look?
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